With the countdown to Lighfall in full swing it seems appropriate to make Destiny 2 all the buzz. But instead of the typical slew of Destiny hype articles, making videos on how Lightfall will be great, or "what I want" from Lightfall and beyond I decided it's time for something different, but how could I possibly do something so different yet keep it engaging? Then this brainchild idea completely rocked me: how about we make a Destiny 2 challenge? A NEW KIND OF CHALLENGENow, I know I couldn't just make any kind of Destiny challenge and needed to think outside the box a bit. The typical ideas of "no exotics" or "all blues" are pretty dull let's be fair. Destiny in most cases is not a difficult game to play, especially with a fireteam. Then I got to thinking, "Well the way that Bungie challenges us in D2 content is by adding modifiers. Why not take that concept and bring it to the next level?" And thus the Destined 2 Fail challenge was born. This experience is meant to be done on a new character, hence the "New Light Experience". On your fresh out the grave guardian they have the following base modifiers: They can only use weapons and gears from world drops, only one exotic is allowed, and you cannot use the vault but the postmaster is permitted. Let's break down the base modifiers before delving any deeper. World drops for Destined 2 Fail is categorized as any item that drops from world loot drops from: enemy kills, turning in bounties, chests, end of activity rewards, postmaster items from your D2F playthrough, and any umbral or prime engrams dropped from previously mentioned sources. Vendor items and seasonal pass items are off limits, and yes this includes Xur. This is for ALL gear, so weapons, armor, and exotics. Speaking of exotics you'll be limited to only being permitted to using one exotic in your loadout, and I mean only one! So you'll need to decide if you want to use a piece of armor or a weapon. There is a big catch to using exotics so you'll want to sit down while hearing this. Because of the advantage that exotics bring to the table you will be locked into whatever exotic you use until the next exotic item drops (rough right?). When you do get another exotic that drops your options will open up, but you'll need to roll a d20 for your outcome. If you roll a d1-d5 you can unequip your current exotic, but you must also dismantle it. Rolling a d6-d10 will allow you to safely unequip your current exotic without dismantling, but you cannot equip your new exotic. Rolling a d11-d15 will permit you to unequip your current exotic and equip your new exotic. Rolling a d16-d20 will grant you the "Traveler's Blessing" modifier and permit you to equip your new exotic and keep your current exotic equipped too. Better hope you don't get two weapons or pieces of armor! Oh, and if you are using an exotic that is specific to a subclass you are locked into that subclass until you can unequip your current exotic armor. YOUR NEW LIGHT MODIFIERSAh the guts and grit of the Destined To Fail challenge...the almighty dice! We won't be going super crazy with the dice though, only the d20 dice is what we'll be using. You'll need 3-5 d20 dice depending on how difficult you want the challenge to be. Heroic is 3 dice, Legendary is 4 dice, and Pinnacle is 5 dice. Each dice determines the number of modifiers you'll use, so 3 dice is 3 modifiers and so forth. Now, in respects to the d20 die itself, the individual modifiers are assigned a number 1-20. Let's take a look at the modifiers we'll be playing with:
* You are permitted to pull from collections as a rule exemption ** If you get contradicting modifiers you must reroll ***If you roll matching numbers (ex. 10,10,10) you unlock Nuzlocke mode. If you die your light fades permanently and you must delete your character, then start on a new class. **** If you wish to use a saving roll for Nuzlocke you need to sacrifice a masterworked piece of gear and roll a single d20 die. If you roll a nat 1 you automatically must delete your character. If you roll 2-9 you are granted an extra life. If you roll 10-19 you are granted 2 extra lives. If you roll a nat 20 you overcome Nuzlocke mode, do not have to delete your guardian and can reroll.
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AuthorThe Sin City Demon that's Hellbent on becoming your favorite FF14 Content Creator. Archives
May 2024
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